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You are Matthew Holmes in 1952, searching for father (Teddy) who was lost on a balloon expedition in 1928.

THE CREW

J.C. PHARRIS - captain of ship (Jan’s adoptive father)
JAN PHARRIS - inventor of Neuro-Gravitator, said to have grave illness (son of Galte & Swan)

THE PASSENGERS

LEO GALTE - an Irish boxer (Jan’s birth father) - door code 155 (rose)
BELLE SWAN - a dancer/performer (Jan’s birth mother) - door code 568 (feather)
CLAIRE MOON - polio victim (Swan’s step-daughter) - door code 324 (no box)
BILLY MEXLER - an old chum of Jan’s at orphanage - door code 386 (spade)
GRACE THERMON - woman who ran the orphanage where Jan lived - door code 244 (flame)
DR. MAHLERBE - inventor of dream serum, hung himself (Jan’s doctor) - door code 411 (leaf)

THE SHIP

Herculania went off course and got stuck in the Antarctic in 1928. Captain’s log suggests that Jan sabotaged the vessel. Atomic Sequencer device in lower room needs to be powered in order to gain access to other areas of the ship.

CARGO ELEVATOR:
LEVEL 0 = Malherbe’s body and note: “Too weak to rescue Clair. Others trapped in neurographicon.”
LEVEL 1 = uranium crate, airlock door to water tank area
LEVEL 2 = exotic Indonesian flower crates, door to upper cargo deck area

ATOMIC ELEVATOR:
LEVEL 1 = bar > green hall > smoking room > green hall > captain’s deck
LEVEL 2 = boxing hall > gymnasium
LEVEL 3 = theater area
LEVEL 4 = neurogravitron room

JUKEBOX SONG:
“Salome’s Seven Veils”
Harp/ Violin/ Flute
Bass/ Drum/ Cymbal
Trumpet/ Clarinet/ Tuba
Piano/ Organ/ Oboe

SANITORIUM:
Fountain with 3 spouts relate to matching doors. Figure out heat percentages using spouts (and Thermon’s note found earlier in lower Sequencer area) in order to set temperatures on door panels.

BLUE - activates 2nd spout - Frigidarium 40
ORANGE - activates all 3 spouts - Vaporarium 120
PURPLE - activates 1st and 3rd spout - Tepidarium 80

Turn on water in Vaporarium and find Thermon’s door code in vapor on glass.
Herbal Lab = use Mahlerbe’s atrium codes for serum
Mud Bath = find Mexler’s locker key in toilet and find fat lady poster inside

SWAN’S DREAM AREA (SULTAN’S PALACE)

Find 3 feathers and bring them to the birdcage.

PAINTING PUZZLE:
Gather all the paintings found in rooms and arrange them historically in the gallery.

SYMBOL/PIPE PUZZLE:
Find the symbol device. Rotate it so the circle/star panel faces you. Find 5 hookahs and make the smoke match the symbol sequence: STAR, ‘S’, TRIANGLE, SPADE, LINES

SNAKE CHARM PUZZLE:
Play instruments in bazaar (horn last) and then charm the cobra in basket.

THERMON’S DREAM AREA (MONKEY ISLAND)

Find 3 flames and torch the voodoo dolls in the hut.

CEMETERY PUZZLE:
Find the monkey in the cavern and place the toy in the SPEER tombstone’s cup.

MONKEY CAVE PUZZLE:
Use three rope elevators to turn the stone globe and set light to face cave entrance:

LEFT = sheds light on stone
MIDDLE = turns stone upside-down
RIGHT = rotates stone

Once set, return to the middle top and follow the bamboo bridge down to waterfall.

DRUM PUZZLE:
Twirl around the center of the drum circle quickly to play a tune.

MEXLER’S DREAM AREA (CARNIVAL)

Find 3 playing cards and bring them to the fortune teller cart.

HORSE RACE PUZZLE:
Play the racing booth game and enter the horse’s order on the keyboard cart:
BLUE, RED, GREEN, PURPLE, BLACK, WHITE

FAT LADY PUZZLE:
To determine the Fat Lady’s weight, do the following math:

a.) Look at the Colossus poster (fat lady = Colossus + coin bag)
b.) Read the Colossus ad (the weight of 4 average men + 500 coins)
c.) Go to the Freak show cart (coin = 4 ounces, 1 lb. = 16 ounces)
d.) Play the weight game (average man’s weight = 75 lbs.)

THEATRE PUZZLE:
Watch the play and note the order of scenes. Go backstage and replay the scenes in correct order by pulling on the 5 curtain ropes: 5 - 3 - 1 - 2 – 4

GALTE’S DREAM AREA (SEAPORT)

Find 3 roses and bring them to the flower cart.

BEER PUZZLE:
Go to the pub and play darts. Match the correct dart patterns to the 6 beer taps:

TAP #1 (BLUE) -- table #4
TAP #2 (X) -- table #6
TAP #3 (LION) -- table #2
TAP #4 (YELLOW) -- table #1
TAP #5 (MAN) -- table #3
TAP #6 (GREEN) -- table #5

DOG PUZZLE:
Go to the butcher shop and read Muffy’s dog tag. Go to hotel and pick up phone. Go to the morgue at the police station to find Ms. Pettibone’s body.

JAIL PUZZLE:
Match the items in the 6 jail cells with the women inmates and their postcards at the hotel. Find the corresponding pushpins on the cop’s desk and use them on the six wall maps as follows:

YARN / LONDON / OPHELIA
TEA CUP / HONG KONG / LULU
GLOVE / PARIS / TESS
FLUTE / NEW YORK / MOLLY
EARRING / EGYPT / INGRID
FLOWER HAT / ROME / KITTY

ENDGAME NOTES

After completing all four dream sequences, the Neurographicon gate opens to reveal Claire and her necklace (code to Jan’s room). Jan message in room mirror, J.C. room has pod to transport to dream area. Use the pick to break ice around father and read journal. Opening the letter to Jan will automatically transport you to new dream area. Read letter on table. See Claire.

 

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