playdot
   
  final fantasy I (origins)
  playstation 1 walkthrough - u.s. version only
   
     
 

CORNELIA

After choosing names and classes for your 4 characters, you’ll be outside the town of Cornelia. Enter and speak to the guard at the front gate to automatically arrive in the king’s chamber. The king asks you to rescue his daughter, Sarah, who has been taken captive by a man named Garland. Exit the chamber and use the staircase below to reach the 1st floor. Continue south to leave the castle.

Enter town from either the left or right side. After saving your game at the Inn, visit the armor and weapon shops in the northwest part of town. Outfit your party with whatever you can afford. Save some Gil to purchase black and white magic spells from the shops further north. On the right side of town, you’ll find an item shop and a chapel that will revive any fallen characters for a fee. When you’re ready to start the mission, leave town and travel northeast until you reach the Temple of Chaos.

TEMPLE OF CHAOS

Move forward to a door. Before entering, head west. The room in the lower corner has a chest containing a LEATHER CAP and the one in the upper corner has 2 chests containing a POTION and TENT. There are two rooms on the eastern side of the temple that you cannot access yet, so return to the center door. Enter to meet Garland.

BOSS >> GARLAND

Use any magic spells you learned along with regular attacks to dispose of him quickly. After rescuing the princess, your party will automatically be back at the castle. The king asks you to rekindle 4 sacred crystals and offers to build a bridge to aid your journey. When you regain control, speak to the princess to acquire the LUTE then leave the castle.

Conduct any business you have in town then head north over the newly built bridge. After the opening title sequence, continue traveling north past the lake until you reach a mountain cave. Enter.

MAYTOYA’S CAVE

Move forward to a door. Watch a scene upon entering, wherein you’ll learn that Maytoya’s Crystal Eye has been stolen. When the scene ends, open 3 chests on the left to acquire an ANTIDOTE and 2 POTIONS. Leave the cave.

Back outside, head south then veer east past the lake. Stronger enemies appear in this region so pay attention to your parties’ health as you move along. Go slightly south and enter the town by the sea.

PRAVOCA

Explore the shops for new weapons, armor, and spells then head over to the northwest corner where you’ll find 3 Pirates standing in front of a building. Speak to the pirate in the middle to initiate a battle. Although there are 9 of them, they are very easy to defeat, especially if you use a Sleep spell. Upon victory, you’ll acquire a Ship.

Finish up in town then exit to the world map where you’ll see the vessel docked below. Hop on board and sail west. When you reach the Cornelia bridge, head south until you hit dry land. Veer west and dock your ship next to a forest. Walk south and enter the village of Elfheim.

ELFHEIM / ELVEN CASTLE

The village offers both Lv. 4 & 5 magic spells plus all other services. If you’re short on cash, fight Ogres in the surrounding area to amass funds quickly. After shopping and resting, enter the Elven Castle above town. Once inside, enter the chamber in the northwest corner. Speak to the elf near the bed to learn that Astos placed a curse on the slumbering prince.

Leave the castle and travel west. Go in between the mountains then continue west until you reach the sea. Head south along the shore until you arrive at a hole in the ground. Before entering, pitch a Tent or use a Sleeping Bag to save your game progress, as the next area will be tough.

MARSH CAVE

From the B1 entrance, head north. Follow the path to a staircase. Go down to B2. Travel north then veer east to a door. Open the chest inside to acquire a DAGGER then exit the room and head west. Enter the next room you come to and grab 680G from the chest there. Leave and go south to the next room where you’ll find 2 chests containing a BROADSWORD and 620G. After collecting the items, go back up to B1 via the eastern stairs. Backtrack towards the cave entrance and take the southern path to an intersection. Continue south until you reach a door. Enter and take the stairs down to B2.

Once there, exit the stairwell and move southeast, past rooms with empty chests, until you reach the stairs leading down to B3. Descend then go south. The first room you come to has a chest containing STEEL PLATE armor. Equip it if you like then head east past two empty rooms. Enter the next room and get a COTTAGE from the chest inside. West of this room is one with a chest containing a COPPER ARMLET. After equipping it, move south to the next row of rooms.

Head east past the first empty room. In the second one, you’ll find a chest surrounded by statues. Heal your party before attempting to open it as powerful Piscodemons attack as soon as you approach. Use Bolt spells to make easy work of them then grab the CROWN from the chest. After receiving this special item, leave and head further east. Open a chest in the next room to get 385G. The last row of rooms on this floor are locked, so backtrack through the levels and exit Marsh Cave.

Back on the world map, travel north along the western shore until you get to a large building on top. If necessary, return to Elfheim to rest, revive, or restock items before entering the next area.

WESTERN KEEP

Move forward through the dilapidated halls until you reach a door in the northwest corner. Enter and speak to Astos, king of the dark elves.

BOSS >> ASTOS

The battle will be easy if you have the Mythril Sword equipped. If not, physical attacks will cause little damage. Use spells such as Bolt2 or Fire2 against Astos while your white mage continually heals the party.

After defeating Astos, you’ll acquire the CRYSTAL EYE that Maytoya needs. Return to your ship and sail north. Dock at Cornelia and continue north on foot over the bridge to get back to her cave.

MAYTOYA’S CAVE / ELVEN CASTLE

Speak to Maytoya in her chamber to exchange the Crystal Eye for a JOLT TONIC. Sail back to the Elven Castle and give the tonic to the ailing prince. The grateful prince, in turn, gives you the MYSTIC KEY, which allows you to access all of the locked rooms you’ve been passing by. Revisit them now if you want to collect some valuable items.

Start by gathering treasure within the Elven Castle. Go down to the entrance then follow the eastern lawn north to a building in the upper right corner. The key unlocks rooms with 4 chests containing a MYTHRIL HAMMER, 400G, 330G, and BRONZE GLOVES.

To obtain new items from the other areas you’ve visited, read below:

Cornelia Castle >> Enter rooms in the northeastern corner to find 6 chests containing a CROSIER, SABER, MYTHRIL KNIFE, STEEL PLATE, IRON SHIELD, and the key item, NITRO POWDER.

Temple of Chaos >> In the southeast corner room, you’ll find a RUNE BLADE. In the northeast corner room, there are 2 chests containing a GOLD NEEDLE and WEREBANE.

Marsh Cave >> On B3, the southern rooms hold chests with a SILVER ARMLET and MYTHRIL KNIFE.

Western Keep >> On the western side, there’s a room with 3 chests containing a POWER STAFF, FALCHION, and MYTHRIL KNIFE.

After revisiting the locations above, sail northwest from Elfheim until you reach a dock in between two mountain clusters. Disembark and travel southwest past the small lake. Enter the cave within the mountains.

MT. DUERGAR

Go through the northern door to collect 575G and 450G from two chests inside. Exit and head west. Speak to the dwarven blacksmith in the next room to learn that he needs Adamantine. Leave his shop and head southwest to the bottom of the mines.

Speak to the dwarf there. If you obtained the Nitro Powder from Cornelia Castle, he’ll use it to blast a hole in the wall below. The result is a new shipping lane. Before leaving, enter the room further west to grab some fine treasures: a TENT, GRAND HELM, WYRMKILLER, MYTHRIL KNIFE, HELMET, MYTHRIL MAIL, 575G, and a COTTAGE. Leave Mt. Duergar and get back on your boat.

Sail west through the new passageway. Continue west past a small island and dock next to a new town.

MELMOND

Speak to the locals to learn that a vampire has ruined their town. Visit the shops and rest at the Inn for 100G if you wish. When ready, leave Melmond and head south on foot along the edge of the ocean. Cross a thin strip of land to the right then continue south into the mountains. When you reach the cave entrance, use a Tent or Sleeping Bag to rest and save.

TERRA CAVERN

Head north. Follow the path around to a room with a chest containing 1975G then backtrack to the B1 entrance. The western path leads to a hallway where you can gain huge amounts of experience by fighting large enemies that come at you non-stop. Go there if you wish; otherwise head east a short distance then follow the first southern fork down to a room with two chests containing 795G and an ANTIDOTE. Further south you’ll find a room with chests holding 880G and a POTION. After obtaining the items, backtrack and take the second southern fork down to a path heading east. Follow it to a set of stairs. Descend to B2.

On B2, go south. Navigate through the winding paths until you reach the southeast corner. Take the stairs down to B3. Travel east past an intersection and enter the door at the end. Grab a SLEEPING BAG from the chest inside then return to the intersection and head north. At the next crossroad, head east then south. When you can, go east again to reach a room with a chest containing a POTION. Now backtrack north until you can head west. Enter the next door you come to. Open a chest containing 3400G. Exit and continue west until you can go south. Take the eastern fork to a room with a chest containing 1020G then continue heading south. Veer east and enter the room at the end of the path. Heal your party before speaking to the blue bat inside.

BOSS >> VAMPIRE

The boss can cause over 100 damage to a single character, so work fast to dispose of him using fire spells and strong physical attacks. Once defeated, you’ll obtain the STAR RUBY. The door on the eastern end of the room leads to a sealed slab, which you’ll be visiting later. For now, backtrack through the cavern until you’re out on the world map.

Return to Melmond to rest or revive any characters. When ready, travel west from Melmond on foot then veer south into the mountains where you’ll find another cave.

TITAN’S CAVE

Move forward and speak to the large creature blocking the path. After giving him the Star Ruby, he allows you to pass. Follow the southern path down to a room with 4 chests containing a GREAT AXE, 620G, 450G, and a MYTHRIL HELM. After getting the items, go north and take the staircase out to the world map.
Now that you’re on the other side of the mountain, head south to a cave at the base of the continent.

SAGE’S CAVE

Head north and enter the 2nd door you come to. Speak to the man in the upper left corner to obtain the EARTH ROD. Leave the cave and when ready, return to Terra Cavern.

TERRA CAVERN

Go back to the room where you fought the Vampire and take the eastern door over to the sealed slab. Use the Earth Rod to unlock it. Once open, descend to B4. Follow the northern path as far as you can then head west. Enter the room at the end and open 5 chests to acquire a STAFF, 3400G, 1520G, 5450G, and 1455G. Leave the room and go east, south, west then south. At the next crossroad, travel west, north, west, north, west, and finally south. At the end of the southern path, enter the room on the right to find 3 chests with a TENT, MYTHRIL SHIELD, and 1250G. Exit the room and backtrack north, past the crossroad, until you reach the stairs leading to B5.

On B5, follow the northern path until you can veer west. Continue forward and enter the door on the left. Heal your party before approaching the orb in the center of the room.

BOSS >> LICH

Lich can cause significant damage if he uses Bolt2 or Ice2 on your party, plus he may cast Sleep or Slow. Have your white mage continually heal the party while your black mage casts his best spells, such as Fire3. With proper equipment on, you should be able to avoid deaths and beat him fairly easily.

After the battle, you’ll automatically obtain the Earth Crystal. Step on the gold disk behind the altar to warp out of the cavern. Follow the path back to Melmond. Complete any business in town then board your ship and sail south. Veer west and look for a dock on the edge of the peninsula.

Disembark and travel south. Head west into the forest when you can then go around the moon-shaped lake to reach the town above.

CRESCENT LAKE

Check out the town’s shops and rest up at the Inn. Afterwards, follow the grassy path in the northeast corner of town to a group of sages. Talk to them to learn more about the crystals and to receive a CANOE. You will need this to reach Mt. Gulg where the fire fiend resides. When ready, exit town and approach the northern canal to automatically board the canoe.

Paddle west and at the first intersection, go north. Head east when you can then follow the western waterways to the end of the canal. Disembark and cross over to the volcano sitting in the center of the pool.

MT. GULG

Starting at the B1 staircase, head west through the burning lava then go north towards another set of stairs. Descend to B2. Enter the doorway facing north and continue traveling north past all intersections until you get to a chest in the upper right corner. Grab 4150G from it then head west. Navigate through the maze until you reach a chest containing a CLAYMORE. From here, go south until you locate a chest with a MYTHRIL HELM. Continue south to a chest at the bottom. It contains 1520G. Use the door in the western corner to get back to the lava-filled hallway.

Once there, move forward and enter the door heading north. Continue forward then veer left at the fork in order to reach the western half of the maze. Navigate south through this area until you find a cluster of chests in the lower corner. They contain a MYTHRIL HELM, MYTHRIL GLOVES, POTION, TENT, 1975G, ANTIDOTE, 1455G, 1520G, 1760G, MYTHRIL AXE, MYTHRIL SHIELD, and a POTION. After collecting all of the items, backtrack north and grab two more items from chests on the right - 795G and 750G respectively. From here, head south and use the door at the bottom to get back to the lava hall.

Head west across the lava to a staircase leading down to B3. On B3, travel east to the B4 staircase. Descend and run through the lava to the southeast corner where you’ll find stairs leading back up to B3. Use them. Start by going west over the lava. At the end of the path, head south as far as you can then veer east. Turn south at the next opportunity then go west over the lava to find the stairs leading to B4. Use it.

Enter the door next to the B4 staircase to find two chests containing a GOLD NEEDLE and 2750G. Return to the hallway and travel west across the lava until you get to the next door. Open the chest inside to acquire 1760G then follow the northwest lava path to the next door. Get an ANTIDOTE, 7340G, ICE BRAND, FLAME SHIELD, and 880G from the five chests inside then backtrack until you can veer south.

Go down and around the corner, heading east to the next door. Enter and collect 10G and 155G from two chests then continue east across the lava, turning north when you can. Enter the room at the end of this path to acquire 2000G and a COTTAGE from the chests inside. Now backtrack to the previous intersection and go south. Enter the room on the right and take 1250G and a STAFF from the two chests. Continue south over the lava to a set of stairs.

Descend to B5, where you’ll find yourself in the center of a chamber with many paths to choose from. Start by heading west. At the very end, you’ll come to a door. Enter and head south to a chest surrounded by statues. Defeat the Red Dragon that guards it to obtain FLAME MAIL. Afterwards, backtrack to the B5 staircase and take the southwest path down to a door. Heal the party before approaching the crystal inside.

BOSS >> MARILITH

Marilith packs a punch but you should be able to survive all of her attacks if your party is fully healed. Cast Haste and Steel on your warrior to make short work of her, especially if you have the Ice Brand equipped. After defeating Marilith, you’ll obtain the Fire Crystal. Step on the red portal behind the altar to warp to the world map.

Travel via canoe back to Crystal Lake. When ready, go retrieve your ship. Sail north a short distance until you come upon a dock within a circle of water. Park there and walk down to the canals. Using your canoe, paddle west then north. Go west again along the lower canal route until you reach dry land. Head east along the mountain range to a clearing. Go inside the cave to the north.

ICE CAVERN

Beware of the Dark Wizards that inhabit this area as their fire spells can easily kill your party even if everyone is well leveled. Save your game periodically using Memo to avoid having to go through the whole dungeon again. Start by following the linear path around to a set of stairs and descend to B2. Once there, take either path down to the southwest corner where you’ll find another set of stairs. Go down to a small chamber. Ascend the stairs there to return to B2.

Back on B2, follow the path down to a door. Enter and carefully approach the chest on the left, as there are many holes in the floor. If you successfully reach the chest, you’ll acquire a FLAME BLADE. The chest on the right apparently contains a SHIRT, though I’ve never bothered to open it. Afterwards, drop down any of the holes in the room to get to B3.

Go through the door then head west across the ice. Enter the room at the end of the path to find two chests containing ICE ARMOR and MYTHRIL GLOVES. Now backtrack east to the intersection. Head south over the ice until you get to a fork in the path. Follow the left side down to a room with six chests that contain 9900G, 5000G, 12350G, 180G, 5454G, and 7900G. Exit the room and backtrack to the fork. Follow the eastern path to a staircase and ascend to B1.

Go through the door next to the stairs and open the chest below to receive a POTION. Enter the door on the right and head south to the door on the left. Collect 10000G from a chest inside the small room then exit and follow the southeast path around to the room on the right. Move forward, avoiding a hole near the three chests, to get a SLEEPING BAG, 9000G, and an ICE SHIELD from them. Afterwards, use the hole in the floor to drop down into the room where you found the Flame Blade earlier. Approach the white pyramid near the chests to engage a boss.

BOSS >> EVIL EYE

The boss uses Bolt2 on the party but one or two Fire3 spells or swipes with your Flame Blade will likely kill him before he has a chance to cast it. After defeating the Evil Eye, examine the pyramid to obtain the LEVISTONE. Leave the Ice Cavern.

Back outside, use your canoe to get back to the ship then sail to Crescent Lake. Conduct any business you have in town then get back in the canoe. Paddle west then take the southern canal route down to a strip of land next to the Lykion Desert.

LYKION DESERT

Travel west onto the sand. Once there, use the Levistone to call forth an Airship. Woohoo! Hop on board then press Circle while holding down the Start button to bring up a very useful map of the world. The yellow icons mark places you’ve already visited whereas white icons mark places you have not been to yet.

Scroll the list on the right and you’ll see one name that is unfamiliar – the Citadel of Trials. Select the name to view its location. Before going there, let’s take a quick side trip to another place you have not visited yet, Gaia. To get there, fly over to the northeast peninsula at the very edge of the map. Look for a town nested within the mountains surrounded by a forest. Land your airship on the grass in front.

GAIA – Optional

Speak to the townsfolk to gather information that will be useful a little later on. You should have accumulated enough Gil by now to purchase some nice Lv. 7/8 spells and upgrade your armor while here.

When ready, board your airship and fly southwest towards the Citadel of Trials (consult your map while flying to navigate there). Find a flat spot to land on, which will likely be the strip of light green grass east of the Citadel. After successfully landing the airship, walk across the desert and forests then use your canoe to reach the white structure.

CITADEL OF TRIALS

Move forward and speak to the sage in the center of the pillars. After he disappears, go to the northwest corner and enter the room there. Sit upon the throne to teleport to a new room. Exit and walk over to the glowing pillar below to warp to the room above. Step on the pillar there to warp again, this time to a room with 2 pillars. Use the bottom one to reach the next room.

Use the pillar here to get to another room with 2 pillars. Choose the bottom one again to warp to a hallway. Follow the hallway down to a pillar that takes you to the next hallway. Head east to a room with a chest that contains GAUNTLETS. Upon exiting the room, you’ll see two paths leading south. Head down the path on the left to an area with 2 pillars. Choose the pillar on the left (west) to warp to a room with a staircase. Ascend to the 3rd floor.

Once there, head north and enter the door at the end. Get a HEALING STAFF from the chest then go west to find 3 more chests containing a RUBY ARMLET, ICE BRAND, and STEEL GLOVES. Now head south and grab 1455G, 7340G, and a COTTAGE from the 3 chests in the lower corner. From here, head east. Open the chest at the end to acquire the RAT’S TAIL. Approach the throne in this room to engage a Dragon Zombie. One or two good swipes should take care of him. Afterwards, sit on the throne to warp back to the 1st floor.

Exit the Citadel and return to your airship. Fly back towards the Citadel and land on the small island slightly southwest of here. Enter the hole in the center of the forest.

DRAGON’S CAVE

Go through either door to reach a room with 3 chests containing 2750G, 2000G, and 1455G. Exit and head west along the lower path until you come to another room. Collect 1520G, 2750G, 9500G, and 160G from the four chests inside then return to your airship.

Fly northwest to the next island with a hole in the ground if you want to speak to the little dragon fellow inside; otherwise, land on the next island to the west. Go inside the hole and move in either direction to reach the room at the bottom. The chests inside contain 10G, 500G, and a COTTAGE. Get back on your airship and fly to the island northwest of this one.

Enter the hole and collect a TENT from the room to the north. To the south, you’ll find a room with 2 additional chests containing a GOLD NEEDLE and 575G. Return to your airship and land on the island to the east, the one with 2 holes. Go inside the lower hole. Head south and descend the stairs at the end. Enter the door and go up to meet Bahamut, who will upgrade your characters’ classes. Leave the cave and board your airship.

At this point, you may want to revisit certain towns that offer wizard, ninja, or knight spells now that your characters can learn them. When you’re ready to advance the game, board the airship and fly west to the continent next to the Dragon islands. There, you will find a village nestled within the trees near the shore. Land your airship next to the southern forest and walk there.

ONLAK

Check out what the town has to offer then speak to the girl standing next to the dock on the eastern side of town. It appears she needs some help rescuing mermaids but her barrel-shaped submarine isn’t working yet. Leave Onlak and walk over to the western canal. Get in your canoe and travel north into the waterfall.

WATERFALL CAVERN

Move forward then follow the western path until you can head north. At the first crossroad, go west. Continue west past all other crossroads until you reach the left edge of the maze. Once there, take the southern path down to a door. Loot the chests inside to receive a SPELLBINDER, RIBBON, 13450G, 6400G, 5000G, and a DEFENDER then speak to the man in the room. After he gives you the WARP CUBE, exit the cavern and go back to where your airship is parked.

Head north on foot into the large desert. Keep heading north until you find a spot of sand next to the small forest near the mountains. You’ll eventually stumble upon a traveling caravan.

DESERT CARAVAN

Enter the tent up ahead and buy the only item the merchant sells, a Bottled Faerie. You need this item to progress in the game, so come back later if you cannot afford to purchase it right now. Once you’ve obtained the unique item, open your inventory and examine it. The faerie will escape but don’t worry. It hasn’t flown far. Board your airship and fly east to Gaia.

GAIA / ONLAK

Go up to the chapel, then follow the eastern path through the forest until you reach a pond. You’ll find the faerie standing there. Speak to her to receive some OXYALE. Now fly back to Onlak.

Once there, return to the girl near the eastern dock and give her the Oxyale. Before riding the barrel sub, you may want to save your game in town. When ready, use the barrel to automatically descend to the Sunken Shrine.

SUNKEN SHRINE

From where you land on F3, head north until you reach an intersection surrounded by pillars. Follow the eastern path to a door. Get 2000G from the chest inside then backtrack to the central pillars. Once there, head north to the very top. Veer east and use the stairs on the right to get to F4.

Once there, go south, west, south, and finally east to find a room with a chest containing 20G. Exit and head west. Go north when you can and enter the room on top. Get DIAMOND ARMOR from the chest inside then return to the hallway and go south. Navigate through the paths until you reach the southwest corner where you’ll find a room with a chest. It contains a LIGHT AXE. Head west to another room with a chest containing a MAGE’S STAFF. Now follow the southern path to the left of this room over to the next one with a chest. Collect 12350G from it then continue east to a set of stairs. Ascend to F5.

There are no enemies on this floor so just enter each room to collect treasures or speak to the mermaids inside. The many chests here contain a DIAMOND SHIELD, ANTIDOTE, 5000G, 4150G, 10000G, 10G, 2750G, 1760G, DIAMOND ARMLET, 9000G, DIAMOND HELM, DIAMOND GLOVES, and the ROSETTA STONE (key item). After collecting all of the loot, backtrack to the 3rd floor.

From the F3 stairway, head west. Go south at the first opportunity then head west to a door. Enter and grab 9900G from the chest inside. Leave the room and make your way over to the northwest corner where you’ll find stairs going down to the 2nd floor. Descend then head north along the paths until you get to another flight of stairs.

Go up to a tiny room and ascend the next flight of stairs. Once on F4, go east around the room to a staircase in the southeast corner. Descend and enter the door up ahead. Grab 110G from the chest above and 450G from the chest below then head south to the next staircase.

Back on 2F, travel west then south to reach the room below. Inside, you’ll find 2 chests containing 8135G and 7690G. Exit and head west. Inside the next room you’ll find 3 chests holding 5450G, GIANT’S GLOVES, and 385G. Leave the room and head north until you get to a door on the left. Grab a LIGHT AXE from the chest inside then exit and head west.

Enter the room above the pillars to acquire a RIBBON, 2750G, 7340G, and 9900G from the chests inside. Exit and follow the path on the right side of this room north. Go around to the stairs in the northwest corner. Descend to 1F.

On the 1st floor, head north and enter the door on top. Move west through the room and use the door at the end. Travel west then south. Follow the path down to a door. Enter and move west through the maze until you reach a door that deposits you in the hallway along the perimeter. Once there, head north to the room on top. Heal your party before entering to face the water fiend.

BOSS >> KRAKEN

Kraken can cause 400 damage to a character in one hit if he connects, so keep everyone as healthy as possible. Cast Haste on your knight and use Bolt3 spells to take him down fast. After defeating the boss, you’ll receive the Water Crystal. As usual, step on the circle behind the altar to warp back to Onlak. When ready, board your airship and fly to Melmond.

MELMOND

If you obtained the Rosetta Stone while exploring the Sunken Shrine, speak to the man standing in the graveyard towards the northeast corner of town. Speak to the man a second time to learn the Lufenian language then finish up any business you have in town.

When ready, board your airship and fly west from Melmond until you get to the edge of the map. Go north from there and look for a town nestled in the forest directly below Gaia. Park your airship near the lake to the north and walk down into town.

LUFENIA

Talk to all of the folks in town now that you can speak their language. One of them will give you the BELL required to enter the Tower of Mirage, which lies in the desert to the west. Before leaving Lufenia, follow the grassy path in the northeast corner over to the magic shops where you can purchase Life2 and Flare spells.

Afterwards, return to the airship and fly over the large desert northeast of Lufenia. Park on the small strip of land to the south and walk through the sand to reach the tower.

TOWER OF MIRAGE

Go through the door that is directly north of the entrance. Continue forward until you can veer west into the center of the room, where you’ll find several chests containing 800G, HEALING HELM, 18010G, 3400G, VORPAL SWORD, AEGIS SHIELD, 2750G, and a TENT. After collecting the treasure, navigate over to a door in the southwest corner. Exit to the hallway and take the stairs up to the 2nd floor.

Once there, move counter-clockwise along the edge until you can access the center room. Inside, you’ll find more chests. They contain THOR’S HAMMER, 7900G, 8135G, 13000G, 12350G, 7600G, COTTAGE, SUNBLADE, 10000G, and DRAGON MAIL. Exit the room and make your way up to the northern staircase. Ascend to the 3rd level.

Head south in either direction to reach the room on the bottom. Speak to the robot inside who tells you to use the Warp Cube to get to the Flying Fortress. Step on the circle to warp there now.

FLYING FORTRESS

Exit the warp room and head south across the bridge. Go around the western edge to reach the door at the bottom. Grab a VENOM BLADE fro the chest inside then head back across the northern bridge. Follow the eastern path now to a room with 5 chests containing 180G, PROTECT RING, 5000G, 6720G, and a HEALING HELM. Exit and head west past the warp room. Enter the door on this side to acquire 9900G, 4150G, 7900G and a POTION. Backtrack to the warp room and go north. Step on the glowing tile at the end to transport to level 2.

Head south to the central intersection. In the northwest corner, you’ll find a room with chests containing a COTTAGE and MYTHRIL HELM. The northeast room has a chest with DIAMOND GLOVES. To the west, there’s a room with chests that contain 13000G and 800G, and to the east, a room with chests containing a DIAMOND SHIELD and RIBBON. In the southwest corner, get the ADAMANTITE (key item) from a chest then follow the southern path down to a warp tile. Use it to get to the 3rd level.

Once there, peer into the dome next to the robot on the right to see where the evil force is collecting. Afterwards, head north and enter the room on the left to pick up a POTION, 5450G, 9000G, and a PROTECT RING from the chests inside. Afterwards, backtrack to the warp tile then go east to a room with 6 chests. They contain a GOLD NEEDLE, SHIRT, 6400G, 9500G, 8135G, and a PROTECT CLOAK. Leave and head west. Enter the room at the end to collect a SASUKE, GOLD NEEDLE, 4150G, and 3400G from the chests inside. Use the tile below this room to warp to the 4th level.

Level 4 is a bitch to get through without a map, since it’s basically a 4x4 grid on a sphere. While down here, save to the Memo file periodically in case you run into a War Mech enemy. They can kill your party instantly.

From the starting warp tile, go west, south, west, south (I think) to reach the tile that will take you to level 5. Once there, heal your party and move forward to face Tiamat.

BOSS >> TIAMAT

Tiamat casts Thunderbolt on the party but it’s totally survivable. Hasten your warrior then cast Flare and Holy if you’ve learned them. After the battle, you’ll receive the final Wind Crystal. Step on the upper portal to warp out of the fortress. Return to your airship and fly to Mt. Duergar.

MT. DUERGAR

If you obtained Adamantite from the Flying Fortress, visit the blacksmith in his workshop. He’ll use the item to forge you a powerful sword, the Excalibur. After equipping it, return to your airship.

Now travel around the world to complete any outstanding business (fill up spell slots, buy potions, explore remote areas, etc.). When you’re ready to go to the final dungeon, fly to the Temple of Chaos.

TEMPLE OF CHAOS

Head north and enter the room where you originally fought Garland. Place the 4 Crystals on the black one in the center of the room then examine it to travel back in time. You start in a room with 4 statues. Exit and head south. When you reach the bottom, go east. Use the staircase in the southeast corner to reach the 2nd floor.

Once there, head east and take the stairs up to the 3rd floor. Head south. At the bottom, go east then head north through the center columns to get to a door. Fight the Death Eye inside then grab 45000G and 65000G from the chests in the room. Afterwards, play the Lute in front of the slab to reveal a ladder. Climb down to 2F.

Exit the room and make your way over to the stairs in the northwest corner. Go down to the 1st floor and head west, all the way to the corner. Take the stairs down to the basement. On B1, move clockwise around the perimeter until you reach the southwest corner. Heal before approaching the stairs there, as Lich awaits.

BOSS >> LICH

If Lich happens to cast Flare, watch out; otherwise, just Hasten and hit him until he falls. Afterwards, go down to B2. You need to get to the stairs on the other side of the wall. Start by heading west then go north. Enter the door on top and navigate through the room until you get to the door in the lower right corner. Pass through and head south towards the pillars. Go west but before taking the stairs down, head south to grab a few treasures.

Enter the room on the right at the very bottom and get a PROTECT CLOAK from the chest inside. Continuing south through the room leads to a chest containing 26000G if you need it; otherwise leave the room and enter the door on the left. Inside, you’ll find a chest with a PROTECT RING. Continuing south in this room leads to a hallway. Follow it down and collect a SASUKE from the chest in the room at the end. After getting the items, backtrack north towards the pillars. Heal your party before approaching the stairs.

BOSS >> MARILITH

As usual, cast Haste and Steel on your warrior. She’ll be gone in one or two hits. Go down to B3 and make your way over to the northeast corner of this floor by weaving in and out of various empty rooms. Once again, heal up before approaching the stairs.

BOSS >> KRAKEN

Use the same strategy to defeat this boss. Afterwards, go down to B4 and head south. Veer east when you get to the bottom. Zigzag over to a room in the southeast corner. Inside, you’ll find the best sword in the game, the MASAMUNE. Equip it then backtrack west. At the end of the path, head north then veer east at the stairs to engage Tiamat.

BOSS >> TIAMAT

The Masamume will take care of him quickly. After defeating Tiamat, go over to the northeast corner and take the stairs down to B5. Make your way south through the pillars. When you are ready to face the final boss, enter the room on the right.

FINAL BOSS >> CHAOS

Chaos is an underwhelming boss. Though he can heal himself, you’ll probably finish him off before he has a chance to do so. Watch the closing scene and save your game data after the credits.

END WALKTHROUGH

 

  back to top